About Avatar (part 2): Fake versions of us

  • avatar_my-avatar_sm.jpgLast point about Avatar I wanted to make: Movie-makers have had a lot of fun blur­ring the lines between the real world and arti­fi­cial worlds. Only recently have they been doing the same thing with real and arti­fi­cial selves. And I think there’s a rea­son for that. Only in the age of online com­mu­ni­ties and next-level game­play­ing does it make sense to want to dis­cuss the impli­ca­tions of surrogates.

    This theme inter­ests me, because it’s some­thing new that I think will become a cliche. What about arti­fi­cial selves? What do we do about this com­pli­cated rela­tion­ship we have between our real and our vir­tual selves? On the inter­net, you can be any­body, but what does that do to your real self, and to real­ity itself? And every­one else has the same free­dom — so where are the bound­aries? Sim­i­larly, in a com­puter game, you can have an avatar that is ever-young and even­tu­ally always wins. But since every­one has the same abil­ity, youth and invul­ner­a­bil­ity become mean­ing­less. So what are hon­esty and real­ity really worth? That depends on who’s telling the story.

    In the movie “Sur­ro­gates,**” for exam­ple, the arti­fi­cial selves were a bad thing; they were a fake. As in Avatar, the fake self is more beau­ti­ful, cooler, more well-adjusted. But in Sur­ro­gates, that was seen as a kind of trap, and one that a lone hero ulti­mately had to pull the plug on in order to lib­er­ate human­ity (although, tellingly, he lost his wife by doing it, since she couldn’t con­ceive of life with­out her surrogate.)

    In Avatar, the arti­fi­cial self was just plain prefer­able to the orig­i­nal. For the pro­tag­o­nist, it was his sal­va­tion. It fixed what was bro­ken in the him and allowed him to con­nect with the super-cool blue peo­ple. Even­tu­ally, it seemed like the earth­ers with avatars had to make a deci­sion which they wanted. The woman sci­en­tist tried and failed, though she found reli­gion in the process — inter­est­ing, that. But the hero tried and suc­ceeded. At the end, he gets to live the fan­tasy, to unite the arti­fice with reality.

    I think other film­mak­ers, graphic nov­el­ists and com­puter game-makers will con­tinue writ­ing dif­fer­ent end­ings to this. They love depict­ing tor­ment, but they rarely have any solu­tions. And the prob­lem of vir­tual real­ity is caus­ing a bit of anx­i­ety and unhap­pi­ness — what to do with our fan­tasies, given that we can make them seem so real we can almost touch them. And given that we have also been get­ting more spoiled and self-centered with every pass­ing gen­er­a­tion, we’re hav­ing a harder and harder time deal­ing with the fact that we can’t always have what we want.

    So I’m kind of inter­ested in this one myself. I know how I’d like it to end, but it may not turn out that way. Fun idea to play with, though.

    avatar_my-avatar.jpg

    Related posts:

    1. About Avatar (part 1): Cul­tural com­fort food art­fully served
    2. My spam avatar
    3. Churches and com­puter games
    4. “The Hours” — Depres­sion in movies
    5. A touch­down to touch your heart

4 Responses and Counting...

  • s-p 02.20.2010

    Cool illus­tra­tions. Do you do them with Pho­to­shop and a pen tablet?
    I sup­pose I could over-spiritualize and ortho­dox­ize Avatar by say­ing per­haps the return to Eden and the “image and like­ness” is actu­ally the real­ity and the “earth” is the fallen nature. When he becomes one with every­thing is when he becomes “real” an healed, and that after a lot of effort and moral con­flicts. How­ever, I think if one were to sug­gest that to peo­ple as the “true spir­i­tual path” they’d prob­a­bly opt for “easy Jesus-ism” and once saved always saved as the real “gospel”.

  • Thanks on the illus­tra­tions — I always aim to amuse myself. :-) I draw them on a sketch­pad and scan them in, then use PS to col­orize. I always feel like I’m get­ting the best of both worlds that way. I really like the action of draw­ing by hand, but there’s no beat­ing the flex­i­bil­ity of a com­puter for fin­ish­ing things off.

    As for the ortho­dox­ized(?!) inter­pre­ta­tion, I like it! I’ve obvi­ously been play­ing at over-analysis myself, so maybe I’m prej­u­diced. But I’ve got a the­ory that even the most sec­u­lar writ­ers and film­mak­ers can’t help telling sto­ries that seem like Chris­t­ian alle­gories — sin and redemp­tion, sac­ri­fi­cial death and res­ur­rec­tion, and so on. They’ll grumpily admit as much from time to time and blame it on being “Chris­tian­ized” or some such. But I’m just big­oted enough to think that it’s also because these sto­ries are writ­ten onto our con­scious­ness whether we’re aware of it or not.

  • s-p

    On the illus­tra­tions, I like the feel of a quill pen and ink or pen­cil on real paper too, but I haven’t done any of that in over 30 years now. sigh. I just got a Wacom Tablet that I’m doing my “Orthographs” and car­toons with, and I’m enjoy­ing it. I have an open source free­ware ver­sion of PS that I use but the learn­ing curve is steep. You make me want to pick up the pen­cils and pens again.

    On Avatar, I agree… there’s a “Chris­t­ian arche­type” that touches more on Ortho­dox con­cepts than Protes­tant penal-substitutionary atone­ment ideas in “sec­u­lar” movies. “The Green Mile” is awe­some (JC tak­ing the dis­eases and death into him­self and over­com­ing it…) Avatar is pretty cool because all the ances­tors can be com­mu­ni­cated with through the “tree of life”… hmmmm… I’ve always thought of doing a “Cat­e­chism through Film” series of lec­tures. Any­way, good thoughts all around. BTW, did you see “The Book of Eli”? Awesome…

  • I loved the movie and also thought that some of the spe­cial effects and the con­cepts behind them could illus­trate an Ortho­dox point of view. I couldn’t artic­u­late this to my non-Orthodox hus­band or friends with­out con­fus­ing them, and maybe myself ! about the ortho­doxy of Ortho­doxy. But I espe­cially was taken with the spi­dery feath­ery spirit crea­tures, and the soul-body con­nec­tion made through strands of hair or mane, etc. The tree-city was a mag­nif­i­cent idea. So it was mostly the beauty of it and the Eden-esque char­ac­ter that I liked, and I had to ignore the utopian silliness–s-p’s term Dances with Giant Smurfs is hilar­i­ous. As Fred­er­ica Mathewes-Green wrote, This movie was not made by peo­ple who cooked over a fire.

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