Starting a new computer game … with sand
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In the past 24 hours Phoenix has thrown at me:
- A sandstorm
- Some spritzing mist in a doorway
- Temptation at the grocery store
The last two were certainly much more welcome than the first, but I’ve got to admit that it’s all part of the adventure. I just want to be quick about figuring out the rules.
Ever since my harrowing start to our stay here, I’ve been being verrrry carrrreful. I’ve directed all my attention to noticing what the heat is like that minute and how I’m handling it. And I’ve started making tentative little forays out, usually with my planned stop all mapped out exactly, and I give myself little pats on the back as if I’m doing something quite extraordinary, like learning to walk on the surface of Mars.So how funny is it that what I might need to count as Arizona’s second attempt to kill me came when I was all sealed up tight in my comfy little apartment. Greg’s old school friend told us to look out the window, and there were the kind of clouds that in Missouri mean tornado action. Well, I didn’t see how I would have THAT to worry about, but about 10 minutes later, the wind started blowing violently and the entire area was filled with whirling dust.
It wasn’t painful to go out in — actually, it was pretty cool. Greg and I might be the weirdos that we were intrigued enough to go out in it when we could’ve stayed indoors, but it was just whisper-soft and billowing everywhere. For a little while, there was enough rain mixed in to make it a tad gunky, and that’s what got on all the cars in the parking lot (the poor Jag!).
But here’s what I’ve been thinking: These times when you move to someplace new are really unique. As many times as I’ve done it, there is something there that might not always be appreciated. It’s like being plunked down at the beginning of a new computer game, if it were one of those really good ones with fantastic CGI and a killer backstory. There’s something that has happened, there’s a whole narrative that you’ve just been set down in the middle of … but you don’t know how things work yet. You don’t know the story, you don’t know the rules. Does that make any sense? Anyone who got hooked on classic games like Myst or Syberia or Oblivion probably knows what I mean. You’re a complete stranger there, but you begin to make out how things happened the way they did. That’s the part of coming to a new place that’s both unsettling and exciting. It’s not really the surface of Mars, and so I have a basic idea of how to get around. But it has a different story, and it requires different skills, knowledge and vocabulary. Sometimes it’s just the fun of getting sprayed down with mist in the outdoor cafes, just a little coolness to encourage you to stay. It might be something that’s only new to me, like the great food everywhere. Even the grocery stores are more than I can handle — an olive bar, a coffeeshop AND lumps of pizza dough for me to take home? Amazing!
So I just wanted to say that, for what it’s worth. A lot of people think that leaving home must be something to avoid. I hope I don’t underestimate the risk of loneliness in a new place, or homesickness for the old.
But there are so many interesting stories to find out about, and some of the best ones are the ones no one can tell you; you have to experience them for yourself. I’m going to keep trying to give it a go, as long as I don’t melt or blow away. I’ve only got a few more days this time, but I’ll come back later and see what I’ve learned.

Related posts:
- And the winner of the blame game is …
- Churches and computer games
- Wildlife sighting for an August afternoon
- Back “outside”
- So Arizona tried to kill me — part 1

2 Responses and Counting...
What an awesome way to handle the culture shock side of it! I’ll have to try to remember it for the next time I move. Let me know if you find a way to load in a saved game in real life, BTW; would be very helpful sometimes.
Well, I thought you’d understand what I mean about those really good computer games. You start with the story already going on and you’re a stranger. Part of the really fun discovery is figuring out what the game is — what your place is in all of it. I always thought that was some of the best takeaway from those games. Real life often has just as much beauty in it as those game backgrounds — you just get so used to it, you don’t even see it anymore. And your place in everything is so established that you’re not “the stranger” anymore.
I wonder if people that haven’t played those games know what I’m getting at. I have a feeling I’m invoking a kind of experiential vocabulary that won’t make sense apart from that. But oh well.
Load a saved game: LOL. Yeah, that *would* be a help in real life.